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Conway's Game of Life

Conway's Game of Life is a cellular automaton in which there are two states: alive and dead. A cell will become alive (be "born") if there are 3 alive cells surrounding it (its neighborhood), and die if anything other than 2 or 3 alive cells surround it. Diagonals are included as part of the neighborhood (this is known as a Moore neighborhood)

It's notable for generating long-lived, complex patterns from a random initial distribution. I've included some common modifications in the suggestion setup table below, like HighLife (B36/S23) and Seeds (B2/S). It's tricky to find interesting rulesets, as most configurations will end in a stable state within one or two steps.

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Link to this automaton

Suggested settings:

#w=400&h=400&scale=1&fill=0.5&birth=%5B3%5D&live=%5B2,3%5D #w=400&h=400&scale=1&fill=0.5&birth=%5B3,6%5D&live=%5B2,3%5D #w=400&h=400&scale=1&fill=0.0001&birth=%5B1%5D&live=%5B1,2%5D #w=400&h=400&scale=1&fill=0.0025&birth=%5B2%5D&live=%5B%5D #w=400&h=400&scale=1&fill=0.01&birth=%5B3%5D&live=%5B0,1,2,3,4,5,6,7,8%5D